Our unique six-month part-time Post-Production Sound for Film, Game and TV course will help you learn in-demand skills creating, mixing and editing sound to professional industry standards for a career in the thriving film, television or games industries.
Developed in conjunction with leading post-production professionals, the structure of this course centres around the process – from beginning to end – of developing audio for the broadcast media, including the audio departments you’ll one day collaborate with as a sound specialist in the industry. Across areas such as voiceover recording, field recording, mixing and more, you’ll learn to edit and fix dialogue, perform and record foley, develop sound design effects, mix in multichannel formats, and work inside game audio.
On this novel programme, you’ll explore how the aural and visual sides of a creative project combine, not just from an audio and sound viewpoint, but from a film theory perspective too.
You’ll examine a range of cutting-edge technical concepts in areas such as spatial 3D audio, sound design for games, Dolby Atmos, and Virtual and Augmented Reality sound design. There will also be many practical collaborative opportunities to develop your creative side along with your fellow classmates, getting hands-on with sampling and synthesis, and becoming involved in the worlds of foley and SFX.
The course also incorporates the official Avid two-day Pro Tools 201 programme, with ICMP being the only educational facility in South East England to offer Avid-certified Pro Tools Training to ’Expert’ level.
Industry Broadcast Standards and Post-Production Professional Workflows
A professional introduction and overview of the working practices of post-production and the broadcast and film technical standards used in the industry. Explore DAW workflows, how to import media, template creation, deliverables such as EBU R-128 (UK Broadcast), and state-of-the-art formats like Dolby Atmos. You’ll also extend your critical listening skills through the analysis of music and sound in film and television and consider why certain directors use specific techniques to create a desired sound landscape and emotional response.
Dialogue, ADR, Voiceover Recording and Editing
A professional overview of the theory and practice of editing and mixing dialogue in film and broadcasting for post-production purposes. Learn about the often invisible art of this highly specialised area, including dialogue importing, mixing and editing; noise reduction and restoration tools (Ozone Izotope RX) to clean up audio; Automated Dialogue Replacement (ADR); relooping; and voice recording.
Field Recording, Creative Sound Design, Editing and Tracklay
Explore the many ways sound design is used creatively in the film and television industries by analysing a range of both classic and contemporary films. You’ll blend practical professional techniques with critical listening skills and creative sound film theory, and learn to capture, record, create, edit, mix audio effects and use VST plugins to manipulate sounds.
Foley Performance, Sound Recording and Mixing
In this module you’ll study post-production sound as performance art, looking at microphone performance techniques and recording, plus using workstations for the editing and mixing of foley. You’ll experiment with the materials often used by film and TV sound effects departments to make a variety of different noises, such as floor traps, foley pits, and materials like gravel across a range of different surfaces.
Multi-Channel Mixing – 5.1, Dolby Atmos and Spatial 3D Audio
Discover and discuss the nuances of sound mixing and mastering in film and TV – from stereo and 5.1 to Dolby Atmos and EBU R128 professional delivery standards. You’ll also explore the growing global interest in immersive sound and vision experiences, including Virtual Reality and Augmented Reality formats such as spatial 3D audio and Ambisonics, and multi-channel mixing. We’ll also be looking into how to mix and edit podcasts and Spotify ads.
Game Audio, Unity and Wwise
Learn about both the sound theory and practice of game audio as you build a spatial game's soundtrack and connect it to a multi-channel working game example. You’ll find, record and create a series of sounds, and work with audio within 3D game engines using Wwise and Unity middleware.
Official Avid Pro Tools 201
Pro Tools 201: Pro Tools Production I
Designed for end-users with intermediate Pro Tools skills, this two-day course is included as a Post-Production Sound in Film, Game and TV module. It builds on the Pro Tools Fundamentals I and II series, building your understanding of intermediate and advanced-level Pro Tools concepts and techniques.
Duration: Six months (three hours, two evenings a week).
Location: S6 studio and ICMP tech labs, Kilburn, London.
Day/time: Tuesdays and Thursdays 7pm–10pm.
Cost: £2,500 (includes supporting online course content).
Maximum course size: 15 people
Next start date: 10th November 2020
- Next start date: 10th November 2020
- Convenient part-time six-month course.
- Develop a deep understanding of how the post-production industry operates while gaining experience working with sound for film, game and TV.
- Incorporates two-day official Avid Pro Tools 201 course.
- Learn about industry broadcast standards, Foley, ADR and mixing in various formats such as 5.1 and Dolby Atmos.
- Access ICMP's new Avid S6 studio fully equipped with the latest hardware and software.
- Designed and delivered by tutors currently active in the industry.
- Connections with the wider London A/V industry enables you to build an impressive network.