COURSE OVERVIEW

If you’re looking to establish yourself as a composer or producer of music for the moving image, then this highly relevant and progressive course is just for you. Set against the backdrop of the booming film, television and games industries, you’ll explore audio composition and production requirements within all three media spheres. As you progress across the three years of your course, you’ll develop the technical and creative skills you need to create and produce high-quality music content for the broadcast media world.

This highly practical course will see you confidently grasp the spectrum of studio production techniques including recording, signal processing, audio editing, post-production skills, and multichannel mixing and mastering.

You’ll delve into theoretical areas of production, including musical language, composition and arrangement, while exploring those concepts in practice across film scoring, composition design for games, spatial 3D audio, Dolby Atmos, and Virtual and Augmented Reality sound design.

There will be plenty of opportunity to develop your creative side, with subjects such as sampling and synthesis, and ongoing chances to participate in the worlds of foley and SFX.

Lessons take place in ICMP’s state-of-the-art Mac labs, impressive industry-standard recording studios, and teaching spaces solidly equipped with high-quality production kit, including instruments, PAs, microphones, controllers, vocal processors, loop stations, effects pedals and more. Our latest addition to our suite of inhouse studios, features the Avid S6 desk, a specialist desk for post-production and sound and music for film, tv and game. Other rooms are equipped with Audient's 5.1 expansion pack, which powers a complete 5.1 monitoring system from Genelec. All facilities can be booked for personal use outside of class hours, free of charge, seven days a week.

The course is highly collaborative, with regular chances to make music with your fellow music production students, or even those across other ICMP programmes. You’ll focus heavily on learning the realities of the music business and wider creative industries, and music entrepreneurship is a major emphasis. Real-world music events are frequent and include masterclasses, guest lectures, gigs, songwriter’s circles, careers days, industry conferences and more. 

In your final year, you’ll have the opportunity to choose an area of music production for film, TV and/or games to focus in on, creating a professional production project such as a film soundtrack, audio for a video game, or sound for a TV episode or ad. The project will see you undertaking significant research across your area of expertise and delivering your creative work to a very high production standard. You’ll graduate with the background knowledge, technical skills, creative vision and entrepreneurial spirit to embrace a successful career in the world of film, television and video games audio.

PROGRESSION

This course will prepare you for a career in the film, TV or games industries in roles such as composer, sound designer, producer, foley artist, supervising sound editor, audio games designer or dubbing mixer.

Apply to study at ICMP via UCAS

UK Students - Apply via UCAS

If you’d like to study with us next year, then you’ll need to start thinking about submitting your UCAS application. The deadline for degree applications is 6pm, Wednesday 15th January 2021. UCAS codes for this programme are:  Course Code: TBC | Institution Code: i25
UCAS Application Information

Fees & Funding

Taking a music production degree course at ICMP makes financial sense too, with the fees for ICMP music degrees the same as those at many traditional universities - making studying music at ICMP in London great value as well as great fun. 

2021/22 Course Fees: £9,250 (UK & EU Students) | £13,000 (International Students)

Please visit our Fees page for information on access to Student Loans.

This course is subject to validation. For quality assurance and enhancement purposes, our courses go through a rigorous approval stage, known as validation. Validation is not guaranteed and should the course be significantly amended we will contact you and provide assistance to find a suitable alternative.

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Subject to validation, successful completion of the BA (Hons) Music Production for Film, TV and Games at ICMP will lead to the award of Bachelor of Arts by the University of East London.

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UCAS CODES

Key facts

  • Career-focused course designed to make you business-ready as a composer, music producer or sound designer in the film, television or games industries.
  • Taught in a professional music production environment using high-tech industry-standard facilities.
  • Develops your practical music production skills, giving you a strong working knowledge of Pro Tools and Logic Pro.
  • Explores contemporary film, TV and games industry concepts, including spatial 3D, Virtual Reality, Augmented Reality, Dolby Atmos and Ambisonics audio.
  • Opportunity to assist in recording sessions at ICMP’s in-house studio.
  • Fosters your creative skills through regular collaboration with fellow student artists from ICMP’s rich artist pool.
  • Acquire entrepreneurial, business and networking skills and learn how to market and promote your music.
  • The London location provides opportunities to showcase your production talents at top London events while immersing yourself in the global music scene.
  • Connections with the wider London music industry enables you to build an impressive musical network.

COURSE DETAILS

YEAR 1 (LEVEL 4)

YEAR 2 (LEVEL 5)

YEAR 3 (LEVEL 6)

During your first year on the course, you’ll discover the fundamental music theory and practical skills you’ll need to embrace for a successful music production career in the film, TV or games industries. From learning about acoustics and audio theory, to getting creative in the studio, you’ll develop a solid understanding of the way the music industry works and the most effective tools and equipment used by music production practitioners.

Sound Design and Theory

In this module, you’ll be introduced to the fundamental principles of audio theory and its behaviour, while gaining an understanding of audio signals, concept of acoustics and the ways in which humans perceive sound. You’ll also conduct audio visual research to explore the effect music can have in audio-visual settings, and will develop and progress your sound design skills.

  • Frequency & Amplitude
  • Audio acoustics and sound behaviour
  • Reflection, refraction, absorption and diffusion
  • Harmonics
  • Phase
  • Equal Loudness Contours
  • Fourier analysis & synthesis
  • Masking
  • Sound localization
  • Psychoacoustics

SOUND FOR MOVING IMAGE

Creating music and sound for the film, Television and games industries is a highly specialised, but rewarding career. This module introduces you to the key sound concepts used across this booming industry, and you’ll be encouraged to explore your creative musical ideas and elevating story through sound while focusing on the relationship between soundtracks and the moving image.

  • Reactive and interactive Relationships between sound and image.
  • How sound effects the viewer.
  • Exploring character, situation and environment in a musical context.
  • Identifying and reinforcing mood
  • Exploring harmony and rhythm in film context
  • Interpreting the brief- The director’s vision
  • The spotting session-Interpreting a common language
  • Bespoke composition vs Production music and sync

Music COMPOSITION AND ARRANGING

Across this module, you’ll explore melody, harmony, rhythm and arrangement techniques to gain the fundamental music theory knowledge you need to compose music across a variety of contexts. You’ll then develop your practical composition and arrangement skills by writing to a number of exciting industry briefs.

  • Rhythm and Harmony
  • Creating melody and a top line
  • Arrangement and structure
  • Workflow techniques in film and media composition

STUDIO RECORDING TECHNIQUES

Develop your engineering skills while you record and mix in a large format studio environment. In this module, you’ll learn how to capture and record sound by studying microphone technology and acoustics, and will develop an understanding of the concept of audio signal flow – the stages a sound goes through before you can hear it through speakers.

  • Mic Techniques for  capturing vocals and instruments
  • Recording Session: String / Brass Ensemble
  • Editing & Mixing Ensembles
  • Recording live instruments
  • Drum replacement

Digital Audio Workstations (DAW)

Whether you are creating a mock-up to show a director or creating/mixing the score for commercial use, a DAW is one of the modern media composer/engineers’ greatest tools. This module will introduce you to a range of industry-standard audio software used in recording and composing. You’ll gain an understanding of the technologies used for computer-based music production, covering skills such as sequencing, sampling, audio editing and synthesis. You will be shown how to use sample libraries to create realistic and authentic sounding performances. You’ll also start to investigate using digital notation software and how this can then be provided to musicians to perform.

  • Sample based composition
  • VST’s and hardware sound making tools
  • Audio Processing/ time and pitch manipulation
  • Managing your session files and workflow
  • Making cinematic sounding music on a budget
  • Programming
  • Templates

MUSIC INDUSTRY AND DEVELOPMENT

Across this module, you’ll begin to explore the music business and will start to visualise your personal route into it. Your tutor will provide you with an extensive overview of the way the sector works, while you learn about different music industry roles, revenue streams and career opportunities. Developing your research and writing skills, you’ll start to explore your interest areas and will take your first steps towards forging that much-desired music industry career.  

  • The role of the composer in Film production
  • Royalties and other revenue streams
  • Media and advertising sectors
  • Trailers( film advertising)
  • TV and Documentaries

Across your second year, you’ll further develop your film, television and game audio skills, exploring the concepts of synthesis, post-production, synchronisation, composition, foley and sound effects. Getting more heavily involved in both the practical and creative aspects of music production, you’ll undoubtedly find your Year 2 studies challenging, fun and stimulating in equal measures.

SOUND DESIGN AND CREATIVE SYNTHESIS

Explore contemporary synthesis and its use in creating sound in this fascinating technical module. You’ll discover the different types of synthesis, including subtractive, additive, FM and wavetable synthesis, and will investigate synthesiser components such as oscillators, filters and envelopes. You’ll also design your own synthesiser patches to use in a variety of music contexts across TV, film and video games.

  • Creative sound design
  • Introduction to sound synthesis
  • Synthesis formats
  • Granular synthesis
  • Additive synthesis
  • Subtractive synthesis
  • FM synthesis
  • Wavetable Synthesis
  • Creative sampling
  • DSP processing
  • Layering
  • Resampling
  • Spatialisation & Effects
  • Designing sound in Reaktor and MAx/MSP
  • Oscillators and Envelopes 
  • LFOs and Filters
  • Foley recording
  • Single Cycle sampling
  • Time manipulation and editing
  • Audio effects
  • Loudness Contour and equalization

AUDIO POST-PRODUCTION WORKFLOWS

This module will see you explore the theory and techniques involved in creating audio across a variety of professional contexts, including the worlds of film and TV. You’ll explore audio synchronisation skills, while developing an understanding of surround sound standards and mixing. Other topics of study include Audio Restoration – the process of removing imperfections from sound recordings – and Automated Dialogue Replacement, which sees conversational discrepancies which have occurred during filming re-recorded in the studio.

  • Noise Reduction
  • Cleaning Audio
  • Advanced Editing
  • Vocal Tuning
  • Vocal Comping
  • Restoration Tools
  • Mono Mixing
  • Top Down Mix Approach
  • Understanding Spatial FX
  • Mixing On Headphones
  • Mixing On Monitors
  • Advanced Compression Techniques
  • Mix bus Compression
  • Spectral slotting
  • Depth - Delays/Reverbs
  • Parallel Compression
  • Distortion & Saturation
  • Analogue Mix
  • Drum Replacement
  • Tape Emulations

COMPOSING FOR FILM

You’ll be introduced to the concept of composing and scoring for film and television soundtracks in this captivating and thought-provoking module. Studying the historical relationship between sound and the moving image, you’ll explore case studies from a variety of groundbreaking cinematic productions. You’ll then put your theory into practice as you further embellish your sound design and notation skills.

  • Interpretting briefs
  • Learning the mind of the director- speaking the same language
  • Spotting and marking hit points
  • Rhythm and dynamic for different scenarios
  • Intervals and motifs as trigger points and characterisation
  • Different compositional techniques for various media formats
  • Analysing character, emotion and situation
  • The importance of improvisation in composition
  • Keeping things in sync: setting the time, pace, and Quantisation
  • Working with string and brass sections
  • Working with non harmonic and atonal sound
  • Music Analysis- fusion of disparate elements
  • Generative music

AUDIO FOR GAMES I

This module will see you develop your practical music-making skills in the context of video game composition. Topics include linear and non-linear composition; software commonly used in video games, such as sound effects engine and authoring tool, FMOD, and real-time 3D content tool, Unity; and an exploration of how to process audio into games.

  • Building soundscapes based on a visual narrative
  • Style and Genre Considerations
  • Imagining a ‘sound world’ that fits perfectly with the ethos of the game.
  • Sourcing and creating Foley effects for us as weapons, impacts, vehicle sounds, etc        

 

Advanced Digital Audio Workstations (DAW)

This module expands upon your digital music production learning from Year 1 by exploring the advanced production techniques that will maximise your workflow and capacity for creative music production work. In this area of the industry you will need to work to tight deadlines so it is vital that you learn how you produce professional sounding work in a short space of time. You will develop your technical proficiency using exceptional industry-standard software that allows you to take your music to the next level – from the start of your composition journey, all the way to the final mixdown.

  • Advanced templates and routing
  • Advanced programming for a range of instruments
  • Advanced audio editing and processing
  • Managing video files within the DAW
  • Advanced tempo and time signature mapping
  • Collaborating with mix engineers

FOLEY AND SOUND EFFECTS

Across this module, you’ll develop a thorough understanding of the art of foley recording and sound effects in this fun study area, where the main objective is an authentic listening experience for the viewer. You’ll amplify your creative skills, reproducing film, TV and video game sound effects in the studio using a variety of random and unexpected objects to make sounds that pass for non-related things on screen.

  • Reverb, Space & Depth
  • Echos, Delays & Related Effects
  • Create game sound effects both from your own recordings and sourced from commercial libraries.
  • Field recording equipment to produce atmospheres, spot-effects and Foley.

In your final year, you’ll sharpen your music production skills in areas of particular interest to you and your future career, especially during your individual Production Project. Exploring contemporary sound and audio formats, such as 5.1, Dolby Atmos, Virtual Reality, Augmented Reality, spatial 3D and more, you’ll become confident in using the latest high-tech industry-standard gear and will graduate ready to take your music production career to the next level, whether in film, television or the games industry.

AUDIO FOR GAMES II

Further developing the skills you gained in the Level 5 module, Audio For Games I, this module will see you build a higher degree of fluency in music for games by designing and integrating interactive audio into a real-world video game level. You’ll find and record sounds, using software such as Wwise and Unity to work with sound and audio within 3D game engines.

SURROUND SOUND FORMATS AND MULTICHANNEL MIXING

This module will look at the world of surround sound formats and provide you with the skills to mix and integrate your audio in a multichannel context. You’ll study professional multichannel standards – from stereo and 5.1 to Dolby Atmos and EBU R128 – while learning more about Virtual Reality and Augmented Reality formats such as special 3D audio and Ambisonics.

  • The Mixing Environment & Critical Listening
  • Spatial audio concepts
  • Hardware & Plug-ins
  • How to start your Mix
  • Creative Mixing
  • The Mix Process
  • Final Mix
  • Controlling Dynamics
  • EQ & Separation in the Mix
  • Reverb, Space & Depth
  • Echos, Delays & Related Effects

AUDIO MASTERING

This highly practical module aims to develop your music production skills to a professional level. You’ll learn the subtle nuances of mastering for the film, television and games industries, while practising how to professionally master your own music, creating different versions of final masters to industry specifications. Succeeding in this module will ensure lots of happy clients across your career!

  • Digital Theory
  • Frequency Spectrum & EQ
  • Dynamics – Compression, Clippers & Limiters, Multiband & Parallel
  • Advanced Mastering Techniques
  • Audio Restoration & Noise Reduction
  • Level & Tonal Coherence
  • Mastering for Different Media
  • Delivering your audio

 

MUSIC INDUSTRY STUDIES

In this current and highly relevant module, you’ll dissect the talents and knowledge you need to turn your passion for music production into a sustainable professional career in the music industry. You’ll create a bespoke real-world business plan that will allow you to use the production skills you’ve developed on the course to launch a successful portfolio career in music.

  • Establishing yourself in the industry
  • Finding jobs
  • Finding collaborators
  • Creating a working profile
  • Writing Business Plan
  • You as a business
  • Securing relevant work experience
  • Promoting yourself as a professional
  • Presenting your audio portfolio
  • Collaborative and remote working skills

CREATIVE PRODUCTION PROJECT

This module lets you undertake a professional production project of your own choice in a field that specifically interests you – typically a film, TV episode or advertising commercial soundtrack, or audio for a computer game or mobile app. This allows you to hone your knowledge and practical experience in a particular area you’ve studied across the course and particularly enjoyed. In this final creative project of your degree, you’ll complete substantial research in your specialised area, using appropriate production methodologies to deliver your masterpiece.

  • Project planning
  • Management frameworks
  • Case Studies
  • Researching portfolio
  • Collaborative working
  • Time management

TEACHING, LEARNING AND ASSESSMENT

You will be taught at our campus in Kilburn, utilising our live rooms, tech suites and in-house music studio facilities as well as classrooms and lecture rooms. You will have access to use these facilities outside of class time while you are a student at ICMP in order to rehearse and record your music.

You will be taught through a variety of teaching and learning methods including lectures, small group tutorials, performance workshops, music technology workshops tutorials and one to one instrumental tuition.

You will have access to the Student Services Department for support and advice concerning welfare, finance, personal development, safeguarding etc. You'll also have access to our Professional Development team ‘The Hub, who provide bespoke music industry careers advice and access to unique industry opportunities.

As a student of UEL you will also enjoy access to a range of UEL facilities, including the 24/7 multimedia libraries, with over 300,000 books, journals, audio-visual resources and archives, 500 electronic books and 25,000 electronic journals and databases.

Teaching and Learning

On the BA (Hons) Audio Engineering and Production programme you will be taught through a variety of lectures, seminar, workshops and demonstrations.

When not attending lectures, seminars or other timetabled sessions you'll be expected to continue learning independently through self-study. Typically, this will involve reading articles and books, working on individual and group projects, undertaking research in the library, and preparing coursework assignments.Your independent learning is supported by a range of excellent facilities, including our Learning Resource Centre, our many performance and practice rooms, and well-equipped tech suites.

Throughout the duration of your course your time will be split between Teaching, Learning and Assessment and Self-study. We will confirm the exact split that you can expect from this programme when the validation exercise has been completed with UEL.

Assessment

Your knowledge and thinking will be assessed through reports, workbooks, presentations, essays, examinations and recordings. Your practical skills will be assessed through recordings, performance, composition and practical examinations, and your skills for life and work will be assessed through project pitches, coursework and presentations.

As an industry-centred provider it is essential that we do what we can to simulate the external environment for which we are preparing our students. We will therefore design assessment tasks that are authentic and meaningful, and that require students to apply relevant skills, learning and prior knowledge to tackle real-world, industry challenges. Emphasis will be placed on innovative and creative assessment design which inspires, challenges and motivates the learner to fully engage with the learning opportunities presented through assessment.

A full breakdown of how the programme will be assessed following completion of the validation process.

 

ENTRY REQUIREMENTS

Applicants will typically have A Levels, BTEC Diploma or Extended Diploma, or International Baccalaureate equivalent to 80 UCAS points, or an ICMP Higher Diploma.

In addition, you should hold a GCSE Grade C or 4 or above in English, or suitable equivalent, such as Level 2 Key Skills, Functional Skills or Adult Literacy/Numeracy.

International students will typically hold a relevant equivalent qualification –please check your qualification with our Admissions Team. In addition, you should hold a relevant English language qualification equivalent to CEFR  Level B2.

We also welcome applications from mature applicants who may have no formal qualifications but can demonstrate their suitability for study through appropriate skills and experience.

All applicants will be invited to attend an audition/interview.

This course is also available as a one-year Cert HE.

UCAS code W102Uni code i25

HOW TO APPLY

 Please apply via  the "APPLY NOW" link  below.

At any time during application process if you need help or further advice just contact our Admissions team who will be happy to assist you. 



By phone:
020 7328 0222

By email:
enquiries@icmp.ac.uk

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